using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using ProtectThePie;
using Microsoft.Xna.Framework.Graphics;

namespace ThreeThingGame.General_Classes
{
    public enum AliensShipState
    {
        none,
        idle,
        flying,
        hit,
        dying,
        dead
    }

    public class AlienShip : Body
    {

        int Health;
        Vector2 position;
        Sprite sprite;

        public AlienShip()
        {

        }

        public void Update()
        {

        }

        public void Draw(SpriteBatch spriteBatch)
        {
            sprite.Draw(spriteBatch);
        }

    }
}
